It's something that's been asked about quite a few times, in fact a couple of people have asked on this blog. A brief history lesson here for those who haven't heard about this game.
One of it's most touted features came in the form of the DSi Shop, an online store that you could download small games that were aptly titled "DSiWare". If this sounds familiar, than you wouldn't be wrong - the DSi was Nintendo's first foray into digital gaming on its handheld systems, so it was essentially the precursor to the eShop.
These games were usually very small and weren't usually as deep or expensive as retail games. This was meant to promote Balloon Trip of Love, and as such it wasn't a full game.
If you're interested in learning more about the actual game, you can read this page. Now, since this is such a small game, it would make perfect sense for us to translate and release it along with Balloon Trip of Love, right? I kind of agree; aside from one minigame that is very text heavy, the rest of the Pack is light on text. It also uses the same graphical engine as Balloon Trip of Love, so I would have no problems with the graphics.
So why not do it? Well the answer lies in the way the ROM is coded itself. That may sound like a mouthful of technical garble, but essentially they serve one purpose - to prevent any editing to the file system of the ROM. If even one byte is changed, the game will refuse to boot.
Obviously this is a problem for a fan translation. The only way to resolve this would be to patch these sector table checks out of the ROM - something that I have tried and failed several times to do.
Until and if this problem is resolved, a fan translation for the Too Much Tingle Pack is impossible. So there you have it: Sorry for such a negative post I didn't mean for it to feel that way , but I figured you guys deserved to know why this won't be happening.
I'll be discussing Tingle's Balloon Fight next time, which is a different situation: Honestly nothing notable has happened since last time. Progress has been somewhat steady, and I'd say we're still on track to at least meet that deadline that I gave a while back: That title logo mockup was done by FShadow a while ago. Thanks to him for that!