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All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Misfit Contact me at: There are three different romance options in this game: This allows you to carry your relationship from Mass Effect 1 over and then into ME3 for unknown effect.
You can see your significant other in a photo on Shephards desk in his quarters. Once you consumate your relationship your picture of your lover from the first game will be placed face down. This will likely have an impact of some sort on the next game. This does not turn the picture face down but the effects that getting comfy with her will have on the next game is unknown. To actually get the romance started all you have to do is speak to the person in question.
After completing a mission, not an assignment as these will not count, you can go back to your party members for a conversation. Any talk that you have with a romance option can be used to push towards a relationship. Generally speaking when talking to someone you intend to romance you should choose the upper dialogue options unless you're playing a Renegade, in which case the Renegade choices aren't always a bad idea.
You should be comforting to your romance or, at worst, neutral but don't be dismissive or rude. So long as this is avoided then they will be willing to get into the romance with you. Much like you would expect, should you attempt to romance more than one person at a time then it will eventually become an issue. You will be forced to pick between the two characters in a dialogue choice eventually so don't get too used to flirting with the both of them.
Jack notably reacts poorly to this whole situation. It also results in the spurned party no longer talking to the Commander even if they part ways amicably. It's generally a good idea to bring along a Biotic to all of your loyalty quests. They frequently have large amounts of enemies that are totally unarmored and unshielded. When meeting your lover they will be happy to see you're alive, greeting you with a kiss. Unfortunately Ashley and Kaiden are pretty angry at you for joining Ceberus makes little sense for the speciest Ashley and Liara is too busy waging war on the Shadow Broker to take time out to save the universe.
While this leaves the door open for you to pursue a brand new relationship that may, or may not, be ideal. Since you have the photo of your love interest in your personal cabin this is an indication that the relationship is still alive. The photo only goes down if you actually take someone else to your bed as you head towards the Omega-4 relay suicide mission. Should you choose to not get into a new relationship then a special scene will play as you head into the relay.
This is a pretty good indicator that there is more planned with the Mass Efect 1 romance in the next game. She's defensive by nature and isn't exactly the easiest to get along with due to her mostly untrusting nature.
At the beginning of their adventure Miranda doesn't trust Shephard at all, working with him only because of the Illusive Mans very specific order to do so. By talking to the ice queen you can reason with her over time, forming a bond that allows the two of you to come to a mutual respect. This can grow into a relationship after helping Miranda resolve her personal quest, leading to this ice queen starting to care for the Commander.
Miranda has been on the run from her father for most of her life with only the help of Cerberus keeping her hidden. Unfortunately Miranda has a genetic clone of a twin sister that her father has been able to locate.
So it's up to you to go down to the planet, find her friend contact and get Oriana hidden somewhere away from the clutches of her father. Upon arrival at Ilium make your way to the Eternity Bar where she will find her contact, Lanteia. Apparently Eclipse troops have been deployed by Miranda's father and now Miranda's oldest friend Niket is here. This complicates matters but it's nothing that can't be dealt with. As the conversation ends you are sent to the shipping area to start your pursuit.
Your party is shot down mid-travel by some Eclipse mercenaries but they stop just shy of blowing you out of the air since Miranda is onboard. Upon your less than graceful landing you will be confronted by the mercenary leader.
He more or less telsl you to go home since there's nothing you can do for Oriana. He's not going to be talked down which means a fight is inevitable. There's a Renegade interrupt here. Shephard moves forward, snapping the merc leaders neck and using an explosive crate to start the fight with some of the enemies dead before it even begins.
Luckily the Eclipse troops aren't really all that difficult to fight. The mass majority of them don't have shields or armor to worry yourself about so you can just fling off Biotics to good effect. Try to take out Engineers first since their combat drone ability can be an annoyance while also dealing with the dangerous Heavy Troops quickly. One Biotic, even if its Miranda, can handle the regular troops while the others go after the stronger enemies. Continue through the shipping area to find more troopers acting as redshirts in your path.
When they're all gunned down you will reach the elevator at the far end of the level to reach the next area of the shipping yard. The next area has a bunch of explosive containers for you to worry about or use them as offensive tools. Your first wave of mercs will attack from the other side of the conveyor belt, troopers and engineers. They're easily defeated but if you'd like to make it yet simpler just hit an explosive container with the Overload skill, causing it to explode with yet more force.
After taking out the first group you can continue forward until you reach a large conveyor belt. Enemies will attack primarily by coming form the left or just shooting at you from the other side of the conveyor. Use explosive crates where possible but keep your eyes to the left side since the enemies will try to rush your position. It's possible to waltz around that side as well for characters who are good in close range combat.
Reaching the next elevator is going to take a whole lot of pushing since it's guarded by a large group of enemies. LOKI mechs are backing up Eclipse mercs, mostly troopers but it does have heavies and engineers thrown in every so often to mix it up. One of the main things to look out for are random hits coming out of nowhere if you aren't careful - It's very easy to find yourself blindsided by a heavy weapon blast or combat drone coming out of nowhere.
When you find the elevator EDI informs you that the mercs have shut down the elevators to impede your progress. You're going to have to fight off the Eclipse mercs that are rushing you until you wipe all of them out. As usual it is important to keep your eyes open for the heavy troops and engineers but now you will also have to watch out for Vanguards. They use their barrier to give them extra protection and you must blow through this before you can do much of anything to them.
Avoid their biotic attacks and kill them from a distance. As the last of them fall you can climb into the elevator. Riding it up you will speak to Miranda about Niket some more. Unfortunately her hopes fail to hold up once you reach the next level as Niket himself has betrayed Miranda.
She doesn't take well to this betrayal and will shoot Niket if she's not stopped. Stopping her is a Paragon interrupt. Unfortunately if you stop her then Enyala will blow Niket away to tie up loose ends. Enyala must be killed regardless of how the previous situation played out. You must battle her and her Eclipse mercs to protect Oriana. This fight isn't all that difficult so long as you fight smart.
If you're playing a sniper then it's best to go after Enyala first, using your time dilation to repatedly headshot her until she falls. Other characters should go after he mercs first, thinning the herd until she can be dispatched safely. Just fight her at a range since she has a powerful shotgun backing up her barrier and armor.
Once she has fallen Oriana is now safe and sound. A few more scenes will play out, culminating in returning to the Normandy. Shephard can head down to Engineering to get a If you would rather not sleep with her it is possible to shoot her down without ending the relationship.
It's possible to speak to Miranda at just about any time, before or after, the suicide mission. Just head to her office and break it off. After completing both Jack and Miranda's loyalty missions you will find them arguing aboard the ship.
To put it lightly. She's quite the sociopath, has a ridiculous amount of trust issues and is generally just not a nice person. If there's one person who'se harder to get close to than Miranda in the entire game it's definitely Jack.
She refuses to believe that anyone could possibly want to get close to someone else without some form of ulterior motive. It takes a whole lot of work, and blunt honesty, to get Jack to trust you. But even then she's without a doubt the easiest character in the game to mess up the relationship with.
As much as she might seem ideal for a Renegade romance she's actually best suited for a Paragon. Successfully navigating the minefield of Jacks caustic nature. You're heading to the planet of Pragia to wipe this stain on the galaxy out. Make your way into the facility, listening to the security log as you go. While going through the base you will get prompts to ask Jack about what went on in the rooms so take them as you go.
As you're passing the second security log you will find a dead Varren which means that there's some form of armed forces inside of this supposedly abandoned building. Just beyond the dead Varren you will find a courtyard full of Blood Pack.