Format[ edit ] Each team participates in numerous challenges sometimes called "missions" , which are followed by an elimination round — "The Dome. The "Power Couple" also earns the right of choosing the team that will face the last-place finisher in The Dome.
The two met on Cutthroat and began to show affection for each other throughout the entire season of The Challenge. After the show ended, the two continued to date,  and Abram provided moral support to Cara Maria over the phone during her stint on Rivals. The two met on Battle of the Sexes and developed a relationship after the show, which was unknown to most viewers until this relationship was revealed during The Duel II , where tension occurred between Aneesa, Rachel, and Rachel's newest partner at the time, Jenn Grijalva.
The two met on The Duel , where CT instantly developed a crush on Diem, who, at the time, was dealing with the side-effects of her chemotherapy resulting from her battle with ovarian cancer. CT had helped Diem to feel confident with herself by the end of her time on The Challenge, and the two began dating after. Diem broke up with CT prior to the reunion.
CT also mentioned in the season premiere that Diem did not go to the wake after his brother died. The two had a relationship based upon fighting with each other, and kissing and making up throughout The Island  and The Duel II. The two were season sweethearts on their season of The Real World: Las Vegas and dated, until shocking revelations about Dustin's past tore their relationship apart.
Camila had stated that she had a crush on Johnny and that she would marry him on Cutthroat, but nothing much was shown happening between the two of them. Johnny was in a relationship at the time, and in interviews for the special, he and Jenn Grijalva denied any fling between Johnny and Camila,   however, RW: The two were " friends with benefits " during their season of The Real World: Las Vegas , but only got together at night if neither had found someone else that day.
During this time, Naomi had a medical scare where she believed she might either be pregnant or have contracted an STD , which stressed their casual relationship. The two met on Battle of the Sexes 2 , where the two began a relationship that lasted even after the season had ended. Due to Priscilla's underage status during her time on The Real World: The two quickly connected and began a relationship on their original season of The Real World: DC ,  but during the season the relationship turned bad when Ty's behavior became too much for Emily to handle, and she became wary of entering a serious relationship with him.
The two began a relationship in the first episode of Rivals, despite Jasmine having a boyfriend at the time. The two were partners on Fresh Meat II , and began a relationship in that season's second episode. Players walk on a beam, from a platform that is suspended above water, from one side to the other, and have to soak themselves in a bathtub filled with honey.
The players have to transfer honey to their partners only using their bodies. The other partner does the same, and the process repeats for ten minutes or until the bucket is completely filled with honey before the ten-minute time limit expires.
The two teams with the most honey then face off in a five-minute competition to determine the winner, while the team with the least honey is automatically sent to "The Dome.
Teams have to make it from one end of a platform to another that is suspended 30 feet above the water. The platform contains six beams. Players use a metal hook, and have to hang it from rings suspended above them in order to swing from beam to beam. Teams are disqualified if one or both players fall into the water.
The teams with the two best performances will then face off in a competition, in which the team that clears the most beams wins, while the team who clears the least amount of beams is automatically sent to "The Dome.
Lavin will ask each team a series of questions, ranging from pop culture to past challenges, while laying on a platform forty feet in the air. If a player gets the question wrong, they will be dropped into the water. Even if one player drops, their teammate can continue to compete, and rack up points for their team.
The two teams that have the most points at the end will compete against each other to become the power couple, while the team with the least amount of points is automatically sent to "The Dome. Teams have to hold onto a log that is suspended above water, and will be spun around in circles until players fall into water. Once players fall into the water, they have to swim toward the opposite side of a lagoon, and both players have to ring a bell.
The two teams with the fastest time will compete against each other to become the power couple, while the team with the slowest time is automatically sent to "The Dome.
Teams have to climb rigging onto ascending masts to the top of a shipwrecked boat, and ring a bell at the crow's nest. Connected to safety harnesses, the teams must jump from mast to mast but can only do so after both partners are standing or sitting on each. The two teams with the fastest times will compete against each other to become the power couple, while the team with the slowest time is automatically sent to "The Dome.
Players run and slide down a slippery course, and have to advance oversize balls up the slope, while using ropes to guide them, and break a plane halfway toward the top of the course.
The challenge is played in multiple rounds, alternating between male and female. In each round, there is one fewer ball than there are players. If a player does not advance a ball toward the goal at the end of the round, that player, along with their partner, is eliminated from remainder of the challenge.
The process continues until the player who advances the last ball up the slope wins the challenge for their team, while the team who's eliminated first is automatically sent to "The Dome. Teams have to race through an obstacle course on the beach, containing check points which includes putting on wedding attire, climbing over a wall, eating the top two layers of a three-tiered wedding cake, changing a flat tire and the male players carrying their female partner to the end of the course.
The team that finishes in last place at the end of each check point is eliminated, while the team that makes it to the end of the course wins, while the first team eliminated is automatically sent to "The Dome. The items include chairs, tables, beach balls, an umbrella and a couple of mannequins on another side of the airfield. Teams can make as many trips back and forth as possible to transfer each picnic item, but if any items fly away, they must be retrieved as quickly as possible.
After teams have built their picnic area, they must race down wind 50 yards, retrieve a parachute, and race against the jet stream to the finish line before a minute time limit expires.
The team with the fastest time not only wins the Power Couple, but is also guaranteed a spot in the final challenge, while the team with the slowest time is automatically sent to "The Dome. Players stand on a platform, across from their partner, in the shape of an "X," and have to jump over and duck under swinging bars. A team loses if both partners fall off their individual platforms. Players battle one-on-one against each other, trying to wrestle an "X" from their opponent's hands.
Played in two same-gender rounds, the best two out of three wins that round. In the event of a tie, a coin-flip will determine the gender that would go against each other in one sudden death round.
Teams will be joined together by a rubber band rope at one pole, and the teams must work together and work their way to the pole on the opposite side of the field, and hold onto the pole for five seconds.
The farther the teams get from one pole, the harder it will be to reach the pole. The team that reaches the other pole first and holds on for five seconds wins. Teams have to transfer colored balls through a narrow passage that contains bails of hay on both sides. Played in two same-gender rounds, the first player to transfer five colored balls from one side to the other wins the round for their team.
Teams start out by racing on dogsleds on an Icelandic glacier for one mile to the first checkpoint, and will collect the first of seven Viking artifacts that will be needed to unlock a giant key to the final prize.
Checkpoint 2, "River Plunge": Each team has to remove layers of warm clothing, jump into an icy river, tag a buoy in the middle of the river, and run back as fast as possible, where each team will return to a warming van and will be assisted by medics. It is a timed event that will be added to each team's dog sledding time, and the team with the fastest combined time wins the best sleeping arrangements on the glacier, with each team camping overnight. Checkpoint 3, "Feast For a Viking": Each team has to devour an animal's head and drink sheep's blood out of a Viking horn before they can collect their third artifact.
Checkpoint 4, "Ice Key": Each team has to break a lock box in order to retrieve a key needed to unchain snow shoes and trekking poles that each team will be required to wear to the next checkpoint.
Checkpoint 5, "Poled Out": Teams must complete a puzzle using 12 out of 13 oversize logs and boulders to create six boundaries of equal size in the shape of a hexagon, and once the boundaries are complete, each team must carry one oversize log to the next checkpoint.
Checkpoint 6, "What An Ice Hole": Teams must "tunnel" their way through and under a snow drift using ice axes. Checkpoint 7, "Sliced Up": Teams have to spin a giant wooden totem pole resembling a Rubik's Cube containing Viking symbols to where each side matches the symbols on all four sides.
Final Checkpoint, "Finish It": Each team has to correctly place each Viking artifact retrieved from the previous checkpoints on a Viking sundial in order to open up the sundial containing a Viking horn. From there, the final race is a climb up a mountain, where a flag at the finish line is located. Battle of the Exes Winners: