Players can choose to play as one of nine character classes in these teams, each with his own unique strengths, weaknesses, and weapons. In order to accomplish objectives efficiently, a balance of these classes is required due to how these strengths and weaknesses interact with each other in a team-based environment.
Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon.
During matches, the "Administrator",  a woman voiced by Ellen McLain , announces various game events over loudspeakers. Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round.
New sets of class-specific achievements have been added in updates, which add new abilities and weapons to each class once unlocked by the player. This unlockable system has since been expanded into a random-chance system, where the player can also obtain the items simply by playing the game.
Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. May Learn how and when to remove this template message Team Fortress 2 contains many core game modes. These include Capture the Flag where the BLU and RED teams fight to steal each other's intelligence represented in game as a briefcase and return it to their base.
At the same time, each team must defend their own intelligence. When the intelligence is dropped because of the player dying or manually dropping it, the intelligence will stay on the ground for 1 minute and return to its original location, or until picked up again by an enemy player. The intelligence can only be picked up by the opposing team.
The first team to capture the intelligence three times wins. For a team to win they must capture all the control points within the time limit. The time limit is reset on the capture of a control point by either team. The BLU team wins by pushing the bomb cart to the last checkpoint, while RED team wins upon defending until the time limit runs out.
Upon the capture of the control point, a team specific counter starts counting down and stops upon being captured by the opposing team. The first teams' timer to finish counting down wins. Payload Race, like Payload, both RED and BLU teams push a team-colored cart to a checkpoint, unlike Payload there is only one checkpoint at the end of the track and no timer. The team to reach their checkpoint first wins. Unlike Control Point only two points are accessible at a single time, upon a team's successful capture of a point the "stage" ends and the accessible capture points change.
When a team only has control of a single control point they are blocked from capturing the opposing team's control point, and the team must wait until the time limit is up and the accessible capture points change.
A team wins by capturing all the control points. A team wins by holding the briefcase on a loading platform until they reach the top of the platform.
To win a team must deliver a set number of pickups to the drop-off point. The player on each team with the most pickups is highlighted for everyone to see and gives passive healing to themselves and the teammates around them. To win each team must score 5 goals or have the most number of goals at the end of the timer. To score a goal, a single ball, the "jack", can be picked up and thrown. Robots and tanks drop cash upon their death, players can use this cash to buy upgrades for themselves or their weapons.
The players win upon successfully defending their base from the bomb until the last wave. Training mode exists to help new players get acquainted with basic controls, and how to play four of the nine classes.
It uses wood dummies and bots to teach players. The number of bots, their difficulty, and the map can all be adjusted to a player's preference. For example, Halloween included an extremely difficult Mann vs. Machine round involving destroying more than enemy forces. Offense The Scout Nathan Vetterlein is a cocky, fast-talking baseball fan and street runner from Boston, Massachusetts , who practiced running to "beat his maddog siblings to the fray.
The Scout can double-jump and captures control points and pushes payloads twice as fast as other classes. As a tradeoff, he has low health. The Soldier Rick May is both the second-slowest class in the game and the class with the second-highest health after the Heavy Weapons Guy. A jingoistic American military man hailing from the Midwest despite the fact that he was never actually in the Army ,  the Soldier is armed by default with a rocket launcher , shotgun , and a folding shovel.
The Soldier can use his rocket launcher to rocket jump to higher positions at the cost of some health. The Pyro Dennis Bateman is a mentally unstable pyromaniac of unknown gender or origin, clad in a fire-retardant suit and a voice-muffling gas mask. By default, they are armed with a shotgun, fire axe , and a homemade flamethrower that can set players on fire.
It can also produce a blast of compressed air that knocks away nearby enemies and projectiles, and extinguishes burning teammates. Though he is the slowest class, he can sustain and deal immense amounts of damage. His default weapons consist of his fists, a shotgun, and an enormous minigun that he affectionately refers to as "Sasha".
He can also remotely destroy his structures using his Destruction PDA. By default, the Medic is also equipped with an air-powered syringe gun and bonesaw for situations in which his teammates don't protect him. In a TF2 short, it is discovered that a dove is accidentally left inside the Scout's body. Because of this, when a scout dies, there is a probability that a bird will fly out of his corpse. The Sniper John Patrick Lowrie is a cheerful New Zealand ocker -style character raised in the Australian outback ,  equipped by default with a laser-sighted sniper rifle to shoot enemies from afar as his weapon has no damage falloff or spread.
By default, he also carries a submachine gun and a kukri for close combat. Armed by default with a revolver , the Spy can also use his butterfly knife to stab enemies in the back or sides known as a backstab , which instantly kills them unless the enemy has an invincibility effect on them, such as the Bonk!
In the video announcement for the "Jungle Inferno" update, Mann Co. May Learn how and when to remove this template message Team Fortress 2 is played competitively , through multiple leagues. Highlander nine players per team, one of each class , 6v6 two Scouts, two Soldiers, one Demoman, and one Medic with the other classes used in certain situations , or 4v4 one Scout, one Soldier, one Demoman, and one Medic, with other classes, used more often than 6v6. While formalized competitive gameplay is very different from normal Team Fortress 2, it offers an environment with a much higher level of teamwork than in public servers also known as "pubs".
Prolander teams also exist which are 7v7 matches except with only one of each class allowed at one time. Most teams use a voice chat to communicate, and use a combination of strategy, communication, and aiming ability to win against other teams.
Community-run competitive leagues also tend to feature an item ban list, as well as the removal of randomized critical hits, in order to speed up gameplay and to remove unbalanced or game-breaking elements from matches. Many competitive leagues also award in-game medals and player honors, which are submitted via the Steam Workshop and approved by Valve. In February , Valve announced that a dedicated competitive mode would be added to Team Fortress 2, utilizing skill-based matchmaking; closed beta testing began that month.
Ranked matchmaking will balance players based on their tiers. A similar matchmaking approach has been added for casual games for matches of vs players. A separate ranking used for matchmaking in casual games can be increased by experience points earned in-game, scaling with in-match performance.
In order to join competitive matchmaking, players must have associated their Steam account with the Steam Guard Mobile Authenticator, as well as having a Team Fortress 2 "premium account", which is unlocked by either having bought the game before it went free-to-play or by having made an in-game item purchase since.
It would feature a command hierarchy including a Commander class, parachute drops over enemy territory, networked voice communication, and numerous other innovations.
Following the announcement, Valve stopped releasing information about Team Fortress 2 and the game entered six years of silent development.
Episode One  and Cook became a Steam developer. Source and Day of Defeat: Source , Team Fortress 2 features a cartoon-like visual style influenced by 20th-century commercial illustrations   and the artwork of J. It was the first game to implement the Source engine's new Facial Animation 3 features. Leyendecker , Dean Cornwell and Norman Rockwell. The bases hide exaggerated super weapons such as laser cannons , nuclear warheads , and missile launch facilities , taking the role of objectives.
The maps have little visual clutter and stylized, almost impressionistic modeling, to allow enemies to be spotted more easily. The impressionistic design approach also affects textures , which are based on photos that are filtered and improved by hand, giving them a tactile quality and giving Team Fortress 2 its distinct look.
The bases are designed to let players immediately know where they are. RED bases use warm colors, natural materials, and angular shapes, while BLU bases use cool colors, industrial materials, and orthogonal shapes. A conference trailer showcasing all nine of the classes demonstrated for the first time the game's whimsical new visual style. Managing director of Valve Gabe Newell said that the company's goal was to create "the best looking and best-playing class-based multiplayer game".
The game was released on October 10, , both as a standalone product via Steam and at retail stores as part of The Orange Box compilation pack, priced at each gaming platform's recommended retail price.
Episode One, Half-Life 2: Episode Two, and Portal. Valve offered The Orange Box at a ten percent discount for those who pre-purchased it via Steam before the October 10 release, as well as the opportunity to participate in the beta test.
Later, on December 20, , Valve opened up access to the beta, including Team Fortress 2, to all Steam users without the need to wait for an invitation. Team Fortress 2 was announced in March to be the first game to officially support the Oculus Rift , a consumer-grade virtual reality headset. A patch will be made to the client to include a "VR Mode" that can be used with the headset on any public server.
Weapons and utilities can change and affect gameplay in different ways, the main being; some weapons have different stats than others and thus allows a different playstyle.
Cosmetic items, on the other hand, do not change game-play at all and simply change the player's in-game character's look. Crate keys , crafting metal, and Earbuds an in-game cosmetic item have all been used as currency for other items such as weapons, cosmetics, and taunts due to their values. On June 23, , Valve announced that Team Fortress 2 would become free to play. Unique equipment including weapons and outfits would be available as microtransactions through the in-game store, tied through Steam.
Shown here is the Scout's video. To promote the game, Valve released a ten-video advertisement series, "Meet the Team", starting in May Constructed using the game engine and using slightly more detailed character models, the series consists of short videos on individual characters, displaying their personalities and tactics. The videos are usually interspersed with clips of the character in combat in the game.
The manners which these are presented have varied drastically: